In 2013, the World of Tanks users paid a massive amount of money worth two annual defense budgets of Luxembourg and ten annual defense budgets of Jamaica. Developers of the popular online game follow the simple principle: the human wish to stand out among a crowd encourages people to spend money. If you want to gain an advantage over other gamers and operate a cool combat vehicle with a powerful gun, you have to prepare a credit card. According to the report of analysts from SuperData, the World of Tanks fans paid $475 million for virtual game bonuses from March 2013 to March 2014. It means that Wargaming.net earned $4.51 per each gamer taking into account the total number of users. The spokesperson of the gaming industry giant has not commented on the estimates published by the independent agency, but indicated that these figures are “close to reality”. Popular free-to-play title World of Tanks for Xbox made its debut on digital console on February 12, 2014 and is now available to Xbox Live Gold subscribers. Nowadays, the World of Tanks Xbox version embraces more than 2 million players worldwide. “Since its debut, World of Tanks has been uploaded by over 2 million gamers around the world. In Russia, the number of console version subscribers is approaching 100,000. The game is predominantly played in Europe and the core market is Russia,” Andrei Kalugin, the head of Microsoft's Entertainment and Devices Division in Russia, spoke at a press conference. Meanwhile, experts spotted the rapidly growing popularity of the game project. In 2012, the revenues equaled €217.9 million whereas the net profit totaled €6.1 million. Such a boom in the online multi-user game suggests that Wargaming.net is going to increase its revenues. For your reference, Wargaming.net was founded in 1998 by physicist Viktor Kisly, a graduate of Belarus’ state university. World of Tanks was launched on the game market in 2010. It was able to become one of the most popular digital games in the world in just 1 year.